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BRIEF DESCRIPTION:


Project: Starfall is a sci-fi FPS/RPG hybrid taking place on a foreign planet in the middle of a rising military conflict. It uses narrative elements to immerse the player in its intricate storyline without affecting its gameplay-oriented approach. Gameplay mechanics include several RPG-based elements inspired from precursors of this genre such as Deus Ex and System Shock II, which allows for customizable character progression. Levels take into account these choices and attempt to give the player as many options as possible to complete their objectives. We are attempting to integrate the modular level design idea where an area has dynamic use. While objectives are linear, interactions with the environment are more organic and the player will often revisit the same locations for different reasons, experiencing different events in such spots. It should increase the player’s emotional response to the actual environment. This allows us to keep the scope of the game to a more reasonable size mainly because most of the game will revolve around a ruined city and its many areas of interest.



SETTING SUMMARY:


The player plays the role of the “Kheops” unit, an android biomass character that does not emulate the American hero syndrome. He resembles a scientist in nature and logic and has come to this planet in search of answers. At the time where the game starts, he has just been “activated” and his mission briefing has failed to load in after the crash. Provided with adaptability databases and material, the character will attempt to self-repair his own neural system interface and will slowly enter the strange world that lies before him. Two factions are already at war upon the territory. One, comprised of a leading (unseen) species governing a few different tribes to do their bidding upon the soil they have inhabited for decades, the other, a belligerent society that has only just begun their final onslaught against the planet. After a few years of planetary bombardment, the final clash has erupted, and the Kheops unit is to determine whether the conflict between these two factions threatens the existence of his masters located in a remote system.
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